Name | Contains | Part of | Tags | Language | Key Info | Status |
|---|---|---|---|---|---|---|
Studio Mode | worksystems-designdwd | en-us | Studio Mode is an organizational state for ambiguous, uncertain work that emphasizes synchronous communication, intensive collaboration, and creative problem-solving. | Done | ||
Factory Mode | worksystems-designdwd | en-us | Factory Mode optimizes well-defined, routine work through specialization and standardized processes for maximum efficiency while allowing for adaptability to creative tasks when necessary. | Done | ||
Ineffective Iterations | worksystems-designdwd | en-us | Ineffective Iterations occur when ambiguous work is organized serially through asynchronous communication, leading to slow feedback loops, and can be resolved by shifting to direct collaboration in Studio Mode. | Done | ||
Axis of Frustration | worksystems-designdwd | en-us | The Axis of Frustration describes the destructive cycle organizations fall into when they fail to switch intelligently between Factory Mode and Studio Mode, leading to ineffective iteration and wasted attention. | Done | ||
Fast Oscillation | worksystems-designdwd | en-us | Fast Oscillation is a Dynamic Work Design pattern that enables organizations to quickly switch between Factory Mode for efficiency and Studio Mode for collaboration to solve problems effectively. | Done | ||
Wasted Attention | worksystems-designdwd | en-us | Wasted Attention is an anti-pattern caused by excessive collaboration and meetings that hinders productivity in well-defined work, necessitating a shift back to efficient Factory Mode. | Done | ||
Factory ModeStudio ModeWasted AttentionIneffective IterationsFast OscillationAxis of Frustration | Patterns | worksystems-designdwd | en-us | Dynamic Work Design Patterns provide strategies for organizations to effectively switch between efficient and flexible work approaches based on current needs. | Done | |
flightlevelsworksystems-design | en-us | Define and measure progress by setting clear metrics and goals to assess performance and identify areas for improvement. | Done | |||
flightlevelsworksystems-design | en-us | Focus involves limiting the number of simultaneous initiatives to enhance efficiency and quality in organizations. | Done | |||
Practices | flightlevelsworksystems-design | en-us | The 5 Core Activities of System Design from the Flight Levels model enhance business agility by aligning strategy, coordination, and operational execution across all organizational levels. | Done | ||
flightlevelsworksystems-designcommunication | en-us | Agile interactions enhance communication and coordination among teams in complex organizations to align efforts with goals and adapt quickly to changes. | Done | |||
flightlevelsworksystems-designchange | en-us | Continuous improvement in business agility involves planning and implementing changes based on insights gained, ensuring organizations actively pursue enhancements within their workflows. | Done | |||
flightlevelsworksystems-design | en-us | Visualization of work processes enhances understanding and transparency in knowledge-based tasks by making invisible work visible through boards that track progress and dependencies. | Done | |||
Formal Structure | en-us | The Formal Structure outlines the official design of the organization, detailing roles, rules, governance, and accountability systems to ensure clarity and stability. | In progress | |||
Value-Creation Structure | en-us | The Value-Creation Structure outlines how teams, processes, and resources interact to create value for customers through continuous adaptation and feedback. | In progress | |||
Informal Structure | en-us | The Informal Structure examines social networks in organizations, highlighting communication patterns, trust, and collaboration beyond formal reporting lines. | In progress | |||
Value-Creation StructureInformal StructureFormal Structure | Paradigms | worksystems-design | en-us | Three parallel organizational structures—Value-Creation, Informal, and Formal—interact to shape how enterprises function and evolve. | In progress | |
Enabling Functions | flightlevel-2 | en-us | Enabling Functions provide essential internal services and governance to enhance an organization's delivery capability and operational effectiveness. | Done | ||
Customer‑Facing Products and Services | flightlevel-2 | en-us | Customer-Facing Products and Services deliver value directly to paying customers, integrating internal functions and external channels to shape reputation and drive revenue. | Done | ||
Supporting Products and Services | flightlevel-2 | en-us | Supporting Products and Services provide internal products or services that enable and stabilize customer-facing systems through shared platforms and reusable components. | Done | ||
Pop‑up Systems | flightlevel-2 | en-us | Pop-Up Systems are temporary, goal-oriented teams formed to address specific challenges and dissolve after achieving their objectives. | Done | ||
Customer‑Facing Products and ServicesSupporting Products and ServicesEnabling FunctionsPop‑up Systems | Paradigms | flightlevel-2flightlevels | en-us | Work System Types provide a framework for understanding value-creating constellations in organizations to enhance design and coordination. | Done | |
Pattern 1 – Local CoordinationPattern 2 – Strategic InitiativePattern 5 – Cross-Level LearningPattern 3 – Team-Only RoutePattern 4 – Bottom-Up Initiative | Patterns | flightlevels | en-us | Flight Route Patterns reveal how work moves through an organization, helping leaders improve flow, collaboration, and adaptability. | Done | |
Pattern 2 – Strategic Initiative | flightlevel-3flightlevel-2flightlevel-1 | en-us | Strategic Initiative pattern outlines the flow of work from strategy to delivery, emphasizing alignment while cautioning against command-and-control risks without feedback loops. | Done | ||
Pattern 1 – Local Coordination | flightlevel-2flightlevel-1 | en-us | Local Coordination involves autonomous decision-making by local teams within delivery systems, promoting fast actions but risking strategic drift if overused. | Done | ||
Pattern 4 – Bottom-Up Initiative | flightlevel-3flightlevel-2flightlevel-1 | en-us | Bottom-Up Initiative involves elevating ideas from teams for validation and support while balancing the need for local action to maintain efficiency. | Done | ||
Pattern 5 – Cross-Level Learning | flightlevel-2flightlevel-3flightlevel-1 | en-us | Cross-Level Learning involves fluid interaction between multiple levels in complex systems, emphasizing learning across boundaries and requiring intentional communication and shared purpose. | Done | ||
Pattern 3 – Team-Only Route | flightlevel-1 | en-us | Team-Only Route allows teams to independently manage localized work, enhancing efficiency but risking siloed learning and misalignment with broader goals. | Done | ||
I am puzzled by … | communication | en-us | Reaction card for expressing confusion or concern constructively. | Done | ||
I observe … | communication | en-us | The "I observe" reaction card helps highlight patterns, anomalies, or noteworthy elements that catch attention during observations. | Done | ||
I notice … | communication | en-us | The "I notice" reaction card facilitates pure observation of sensory input without interpretation or evaluation. | Done | ||
I wonder …I am puzzled by …I observe …I notice …This could be helpful | Practices | communicationchangeflightlevel-2flightlevel-3 | en-us | Sounding Reactions is a structured feedback method using visual cards for quick and inclusive feedback collection during presentations and review sessions. | Done | |
I wonder … | communication | en-us | The "I wonder" reaction card encourages exploration and curiosity by expressing questions during presentations to expand conversations and perspectives. | Done | ||
This could be helpful | communication | en-us | Reaction card for offering constructive suggestions to improve drafts. | Done | ||
Do it right - Quality | flightlevel-2flightlevel-3 | en-us | Quality measures in delivery include escaped defects, customer satisfaction, production rollbacks, and unplanned downtime, balancing too little and too much quality focus. | Done | ||
Do it fast - Speed | flightlevel-2flightlevel-3 | en-us | Focus on delivering changes quickly while balancing quality and prioritizing valuable features, with metrics like Time in State, Cycle Time, and Lead Time to measure efficiency. | Done | ||
Do Lots - Quantity | flightlevel-2flightlevel-3 | en-us | Measure the flow of raw work product to balance demand and supply while maintaining quality and focusing on valuable features through metrics like throughput and velocity. | Done | ||
Keep doing it - Resilience | flightlevel-2flightlevel-3 | en-us | Resilience in development and delivery systems is assessed through a "happiness" metric, indicating potential performance declines when teams overly focus on other metrics. | Done | ||
Do the right stuff - Value | flightlevel-2flightlevel-3 | en-us | Value assessment measures customer satisfaction and alignment to strategy while balancing immediate tasks and long-term goals to avoid technical debt. | Done | ||
Do it predictably - Consistency | flightlevel-2flightlevel-3 | en-us | Consistency in delivery pace is crucial to avoid periods of low customer value and ensure process improvement without risk. | Done | ||
Do Lots - QuantityKeep doing it - ResilienceDo it fast - SpeedDo it right - QualityDo the right stuff - ValueDo it predictably - Consistency | Paradigms | flightlevel-2flightlevel-3 | en-us | The Six Dimensions of Performance emphasize the need for balanced metrics and processes to address complex organizational issues effectively. | Done | |
Paradigms | Essentials | en-us | Paradigms are deep frameworks that shape our perception and interpretation of problems, influencing our solutions while potentially limiting alternative perspectives. | Done | ||
It’s All About You | Network Patterns | communicationflightlevel-1 | en-us | Overview of a hub and spoke network structure, commonly used in organizations and transportation. | Done | |
Practices | Essentials | en-us | Practices are adaptable, experience-based approaches that help solve recurring problems in work systems and promote effective organizational methods. | Done | ||
Principles | Essentials | en-us | Principles are foundational rules that guide decision-making in organizations, helping to adapt solutions to unique challenges. | Done | ||
Network Patterns | Lonesome TwosomesCelebrating DiversityThe Boss Is the BossBirds of a FeatherGet Past the DragonEveryone for ThemselvesThe Inner CircleBridge to Outside WorldsEverybody Holding HandsIt’s All About You | Patterns | flightlevel-1flightlevel-2flightlevel-3 | en-usde-de | Network patterns are visual archetypes that help teams understand relationships and information flow within a system using the Net‑Map Toolbox for mapping and intervention. | Done |
Essentials | PatternsPrinciplesPracticesParadigms | en-us | Essentials provide practical models for designing effective work systems, synthesized from various sources and mentors. | Done | ||
Patterns | Dynamic Reteaming PatternsNetwork Patterns | Essentials | en-us | Patterns offer standardized solutions for common challenges in work systems design, enhancing workflow management and resource allocation. | Done | |
Switch | Dynamic Reteaming Patterns | en-us | Switching team members between teams promotes knowledge sharing and skill development but can disrupt continuity if not managed well. | Done | ||
Merge | Dynamic Reteaming Patterns | en-us | Merging teams can enhance collaboration and resource pooling but requires careful integration of diverse team cultures. | Done | ||
One by One | Dynamic Reteaming Patterns | en-us | One by One discusses how team dynamics change with the addition or departure of team members, impacting perspectives and ideas over time. | Done | ||
Grow and Split | Dynamic Reteaming Patterns | en-us | Teams grow until they become inefficient and then split into smaller teams, preserving some legacy and culture from the original team. | Done | ||
Isolation | Dynamic Reteaming Patterns | en-us | Isolation involves spinning off a smaller team from an existing one to focus on a specific task or project, either temporarily or permanently, for specialized attention. | Done | ||
Dynamic Reteaming Patterns | IsolationGrow and SplitOne by OneMergeSwitch | Patterns | flightlevel-1 | en-us | Summary of five key dynamic reteaming patterns that help teams adapt to change in fast-moving organizations. | Done |
Lonesome Twosomes | Network Patterns | communicationflightlevel-1 | en-us | Lonesome Twosomes describes disconnected pairs of nodes that are connected to each other but isolated from other pairs, representing isolated dyads within a larger network. | Done | |
Celebrating Diversity | Network Patterns | communicationflightlevel-1 | en-us | Celebrating diversity through a heterogeneous network that values varied interactions and different node types or connection strengths. | Done | |
The Boss Is the Boss | Network Patterns | communicationflightlevel-1 | en-us | The Boss Is the Boss discusses strict hierarchical structures commonly found in traditional organizations and military command chains. | Done | |
Birds of a Feather | Network Patterns | communicationflightlevel-1 | en-us | Homogeneous coalitions are groups of nodes that are densely connected internally with few connections to other groups, typical in networks with factions or cliques. | Done | |
Get Past the Dragon | Network Patterns | communicationflightlevel-1 | en-us | Get Past the Dragon discusses the concept of a Gate-Keeper as a node controlling access and filtering information in a network. | Done | |
Everyone for Themselves | Network Patterns | communicationflightlevel-1 | en-us | Disconnected individuals represent isolated entities with no communication or interaction. | Done | |
The Inner Circle | Network Patterns | communicationflightlevel-1 | en-us | The Inner Circle describes a core-periphery network where a central group is densely connected, while peripheral nodes connect only to the core. | Done | |
Bridge to Outside Worlds | Network Patterns | communicationflightlevel-1 | en-us | Boundary spanners are individuals in a network who connect different departments or communities within organizations. | Done | |
Everybody Holding Hands | Network Patterns | communicationflightlevel-1 | en-us | "Everybody Holding Hands" describes a cohesive clique as a fully connected network where every node is linked to every other node, representing tight-knit groups with strong relationships. | Done |