Name | Contains | Part of | Tags | Language | Key Info | Status |
---|---|---|---|---|---|---|
communication | en-us | Reaction card for expressing confusion or concern constructively. | Done | |||
communication | en-us | The "I observe" reaction card helps highlight patterns, anomalies, or noteworthy elements that catch attention during observations. | Done | |||
communication | en-us | The "I notice" reaction card facilitates pure observation of sensory input without interpretation or evaluation. | Done | |||
communicationchangeflightlevel-2flightlevel-3 | en-us | Sounding Reactions is a structured feedback method using visual cards to collect quick and organized responses during presentations and review sessions. | Done | |||
communication | en-us | The "I wonder" reaction card encourages exploration and curiosity by expressing questions during presentations to expand conversations and perspectives. | Done | |||
communication | en-us | Reaction card for offering constructive suggestions to improve drafts. | Done | |||
flightlevel-2flightlevel-3 | en-us | Quality measures in delivery include escaped defects, customer satisfaction, production rollbacks, and unplanned downtime, balancing too little and too much quality focus. | Done | |||
flightlevel-2flightlevel-3 | en-us | Focus on delivering changes quickly while balancing quality and prioritizing valuable features, with metrics like Time in State, Cycle Time, and Lead Time to measure efficiency. | Done | |||
flightlevel-2flightlevel-3 | en-us | Measure the flow of raw work product to balance demand and supply while maintaining quality and focusing on valuable features through metrics like throughput and velocity. | Done | |||
flightlevel-2flightlevel-3 | en-us | Resilience in development and delivery systems is assessed through a "happiness" metric, indicating potential performance declines when teams overly focus on other metrics. | Done | |||
flightlevel-2flightlevel-3 | en-us | Value assessment measures customer satisfaction and alignment to strategy while balancing immediate tasks and long-term goals to avoid technical debt. | Done | |||
flightlevel-2flightlevel-3 | en-us | Consistency in delivery pace is crucial to avoid periods of low customer value and ensure process improvement without risk. | Done | |||
flightlevel-2flightlevel-3 | en-us | The Six Dimensions of Performance emphasizes balancing competing forces in organizations to avoid oversimplification and hidden costs while ensuring effective processes and sustainability. | Done | |||
en-us | Paradigms are deep thought frameworks that shape our perception and problem-solving approaches, influencing information filtering and limiting alternative perspectives. | Done | ||||
communicationflightlevel-1 | en-us | The page discusses a hub and spoke network structure with a central node connected to all other nodes. | Done | |||
en-us | Practices are adaptable, experience-based approaches for solving recurring work system problems, emphasizing common sense and contextual application. | Done | ||||
en-us | Principles are foundational rules that guide decision-making in organizations, allowing for tailored solutions to unique challenges. | Done | ||||
flightlevel-1flightlevel-2flightlevel-3 | en-us | Network patterns are visual archetypes that help teams understand relationships and information flow in a system, using tools like the Net-Map Toolbox for mapping and intervention. | Done | |||
en-us | Factoids are mental models and approximations for organizational design, useful for navigating complexity in specific contexts. | Done | ||||
en-us | Patterns are recurring solutions to problems in specific contexts that standardize methods for effective workflow management and resource allocation in work systems design. | Done | ||||
en-us | Team members switch between teams to enhance knowledge sharing and skill development, but it may disrupt continuity if mismanaged. | Done | ||||
en-us | Teams are merged to enhance collaboration and resource pooling, requiring careful integration of cultures. | Done | ||||
en-us | Team dynamics change gradually with the addition or departure of members, impacting perspectives and ideas. | Done | ||||
en-us | Teams grow until they become inefficient, then split to maintain effectiveness and carry legacy and culture. | Done | ||||
en-us | A smaller team is isolated from an existing team to focus on a specific task or project, either temporarily or permanently. | Done | ||||
flightlevel-1 | en-us | Five key patterns of reteaming help teams adapt to change in fast-moving organizations, emphasizing flexibility and adaptability. | Done | |||
communicationflightlevel-1 | en-us | Lonesome Twosomes describes pairs of nodes that are connected to each other but isolated from other pairs. | Done | |||
communicationflightlevel-1 | en-us | Celebrating Diversity discusses a heterogeneous network with varying types of connections and node types. | Done | |||
communicationflightlevel-1 | en-us | The Boss Is the Boss discusses a strict top-down hierarchy in organizational communication. | Done | |||
communicationflightlevel-1 | en-us | Birds of a Feather discusses homogeneous coalitions, which are groups of nodes with dense internal connections and few connections to other groups. | Done | |||
communicationflightlevel-1 | en-us | Get Past the Dragon discusses a gate-keeper node that controls network access and acts as a bottleneck or filter. | Done | |||
communicationflightlevel-1 | en-us | "Everyone for Themselves" discusses isolated nodes with no connections between them. | Done | |||
communicationflightlevel-1 | en-us | The Inner Circle describes a core-periphery network where a central group is densely connected, while peripheral nodes connect only to the core. | Done | |||
communicationflightlevel-1 | en-us | Bridge to Outside Worlds discusses boundary spanners in a network connecting different groups. | Done | |||
communicationflightlevel-1 | en-us | Everybody Holding Hands describes a fully connected network where every node is connected to every other node. | Done |